Like a Dragon: Pirate Yakuza in Hawaii – The First Preview

Pirate Yakuza in Hawaii isn’t a turn-based RPG like Infinite Wealth, but instead an action beat-em-up like the original Yakuza games. A short tutorial primarily described Majima’s two fighting styles: Majima’s classic Mad Dog Style and the new, aptly pirate-themed Sea Dog Style. 

Sep 28, 2024 - 03:00
Like a Dragon: Pirate Yakuza in Hawaii – The First Preview

In the trailer for Like a Dragon: Pirate Yakuza in Hawaii, Yakuza fan-favorite Goro Majima wakes on a beach with his memory wiped. A kid with a tiger cub pal named Noah finds him, and before long, Majima finds himself beating up a pirate captain and taking over his ship (or so it’s implied.) I got my first hands-on with the latest in the Yakuza franchise, and I’d love to tell you about it.

I played a short portion of Pirate Yakuza when Majima, Noah, and friends arrived in Infinite Wealth’s familiar locale of Honolulu, but this was very much constructed as a demo, so I can’t be certain of how similar the next series of events would be to the full game. First, a short combat tutorial on mechanics potentially unfamiliar to Infinite Wealth players: Pirate Yakuza in Hawaii isn’t a turn-based RPG like Infinite Wealth, but instead an action beat-em-up like the original Yakuza games. This short tutorial primarily described Majima’s two fighting styles: Majima’s classic Mad Dog Style and the new, aptly pirate-themed Sea Dog Style.

In Sea Dog Style, Majima wields dual cutlasses, a long-range hand cannon, and a wire hook that allows you to pull in close to a targeted enemy. A cutlass can also be thrown as a boomerang if a button is held down. Combat is engaging and fun, and I can see it being varied enough to keep things interesting with just its two different styles.

The Dragon Kart mini-game is basically Yakuza Mario Kart, complete with boosts, drifting, coins, and items.

After the basic tutorial, I could choose whether to go to the fabled Madlantis to continue the story, or do one of a few side activities: Karaoke, Dragon Kart, Crazy Delivery, and fit check (change clothes).

I don’t have quite enough experience with these mini-games in previous Yakuza games, so I couldn’t comment on whether anything substantial had changed about them, but they were all fun and worthy of spending time on for the entertainment factor alone. I can tell you that long-time Yakuza fans will definitely recognize at least some of the songs available in karaoke, though.

Yakuza: Like a Dragon’s mini-game Dragon Kart wasn’t in Infinite Wealth, making it the most far-removed of the side activities available during the demo. This absorbing mini-game is pretty built out in its own right and is basically Yakuza Mario Kart, complete with boosts, drifting, coins, and items. You can also go to a changing room to switch out Majima’s clothes for both his regular and pirate styles.

In between side-activities, I became best friends with a little bird named Joseph and used the new Wire Hook while out exploring to gather a high-up butterfly. Apparently you can swing around Hawaii with it, but I didn’t see any obvious points to trigger this when I played.

Finally, for the main event, I got to see a bit of the brand new location of Madlantis. This grungy yet lively ship-graveyard-turned-mini-city-inside-a-cave-in-the-middle-of-the-ocean looks like a worthy hub. It’s at least home to Pirate Colosseum, where, in the full game, you’ll be able to engage in “intense ship battles” as the Goro Pirates.

Unfortunately, I didn’t get to try out any sort of ship battle in the demo, which was a little disappointing to say the least, but Like a Dragon: Pirate Yakuza in Hawaii is ship-shaping up to be a seaworthy spin-off with a fin-favorite at its helm. (Sorry, I couldn’t resist.)

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