Why You Should Play Monster Hunter: World Before Wilds
Thanks to its similar structure and open zones, Monster Hunter: World is the best place to start your journey ahead of Monster Hunter Wilds.
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As one of Steam’s most pre-ordered games right now, we know Monster Hunter Wilds is going to be massive. We also know that Wilds will be some people’s first Monster Hunter game. While we’re sure it will have a solid enough tutorial for newcomers, the series is undeniably dense and complex, and so if Wilds is your first go at hunting monsters you may find value in trying one of the previous games first. So before hopping into the vast and dangerous expanse of Monster Hunter Wilds, there’s one game we really recommend you check out: 2018’s Monster Hunter: World.
We don’t recommend Wold because of some big narrative tie-in or cliffhanger ending that will leave you lost and confused when you embark on Wild's central plotline. We suggest it simply because Monster Hunter: World is the game that most closely resembles Wilds’ style and structure. Playing World is a great way to onboard yourself and prepare for the sometimes obtuse systems and gameplay loop the series lives and thrives on.
Why Monster Hunter: World?
If you’ve kept up with Capcom’s recent releases, you might already be asking, “Should I not play Monster Hunter Rise, the most recent game in the series, rather than go back to Monster Hunter: World?” It’s a valid question. But while Rise is the most recent Monster Hunter (and a very good game!), it's clear that Monster Hunter Wilds is a direct successor to 2018’s World rather than 2021’s Rise.
Rise may have refined the series’ signature gameplay with rideable mounts, the high-flying Wirebug grapple mechanic, and a few other flashy tricks, but they arrived at the expense of some of the larger and more layered seamless zones that World boasted. You see, while Rise is available on every platform these days, it was originally built for the Nintendo Switch, and that console’s more modest specs informed several of the creative decisions. This resulted in an emphasis on speed and smaller scale zones, which expedited the hunt-upgrade-hunt gameplay loop but lost some of the larger scale and fascinating friction of World. It is those elements that Rise dropped that Wilds seems to be trying to recapture and build upon.
Monster Hunter: World features large zones and an emphasis on tracking monsters and other living beings through a detailed ecosystem, and so World feels like the blueprint that Wilds’ much larger open areas are drawing from. This is why we believe World is the perfect game to prepare you for what’s to come. Those more open zones, which act as stages for long, thrilling hunts stretched across wide swathes of varied terrain, is where modern Monster Hunter shines. We expect Wilds to deliver on all that, but why wait when you can get an early, informative taste of it in World?
Despite seeming like a direct successor, it’s important to note that Monster Hunter Wilds’ story isn't a continuation of the tale told in World. However, World’s approach to story and campaign structure will set your expectations appropriately for the direction of Wilds’ story. You’ll meet staple organizations like the Hunter’s Guild governing body, as well as your adorable feline sidekicks, the Palicos, all of which will be present in Wilds. However, these elements will be wholly unconnected from previous (and, most likely, future) entries. Think of all this as being like the Final Fantasy series, in which each entry is known to feature your bearded friend Cid, a massive Behemoth, bright yellow Chocobos, and other defining monsters roaming throughout the land, but all the games are distinct and unconnected, which allows every entry to put its own stamp on classic ideas.
Practice, Practice, Practice
Above and beyond getting a preliminary understanding of the Monster Hunter universe and how the Wilds’ campaign will be structured, the strongest case for playing Monster Hunter: World first lies in the game's challenging combat. Monster Hunter Wilds’ action is built around 14 weapons, each with their own playstyle and strategies. All 14 of them are also present in Monster Hunter: World, which means you can get a headstart on becoming comfortable with the eclectic systems that govern this series’ genuinely one-of-a-kind combat. Diving into World is a great way to familiarize yourself with each weapon’s techniques and decide which one suits your personal tastes and playstyle the best. Whether it's the quick and flashy dual-blades or the hulking greatsword, each weapon in Monster Hunter is distinct and demands focus to master. So consider Monster Hunter: World a training ground where you can learn weapon basics and build up proficiency. By the time you get to Wilds, you’ll be well on your way to becoming a master of your craft.
In the Monster Hunter series your weapon is everything. You don't level up and gain skill points through experience or other traditional RPG mechanics. Instead, all of your abilities and stats are delivered through your weapon. Think of your weapon like a character class or job in a more traditional action RPG – each one dictates your role on the battlefield and how you approach each and every hunt. Playing World will teach you how these weapons can be leveled up using parts collected from slain monsters, and how to build toward the higher-level weapons on your weapon tree.
Furthermore, World teaches you early on that you can't just mash your attack button through most situations. The positioning of your character and angle of your attacks are the key to victory, rather than raw damage output. Knowledge of where on a monster’s body your weapon can have the most impact is half the battle. The Longsword is great for slicing off monsters' tails or long appendages, for instance, while the hammer is great for knocking enemies over by bonking them on the head hard enough. Knowing how best to utilize a specific weapon can turn the tide of any battle and set you up for success, so it's certainly worth hopping into Monster Hunter: World and getting familiar with where you can deal devastating damage to your enemies.
Your weapon is only one piece of World’s equation though. The Slinger is a tool attached to your hunter's left arm that allows you to use special gadgets and ammunition in a fight. Learning when to shoot a Flash Pod to blind an enemy monster or toss out some poison knives for chip damage can make or break a fight. The Slinger returns in Wilds, and knowing how to pepper in shots throughout a fight will take your game to the next level. You'll need to craft Slinger ammo from ingredients gathered from the environment, so having some familiarity with World’s crafting menus and recipes will go a long way when you start using Wilds’ own versions.
Once you've got to grips with World’s weapons and tools you'll begin to peel back the Monster Hunter series’ other recurring layers. Your general gameplay loop begins with following monster tracks, hoping to uncover the whereabouts of the beast in question. Along the way you'll use your pickaxe to mine ore, gather some honey for potion crafting, and grab whatever other materials you find along the way to the monster's location. It all becomes second-nature after a while, and having a solid understanding of the tempo of each hunt will be a huge advantage going into Wilds.
A hunt is not about rushing in, getting a quick kill, and moving on. Each expedition is designed to take some time, especially on the first go around. Learning how to dance with the fire-breathing Anjanath is leagues away from understanding the best equipment to prepare against something like the bomb-dropping Bazelgeuse, but understanding all of the different facets of these creatures builds foundational knowledge. And with Monster Hunter Wilds looking to capture the scope and scale of these adventures in a similar way to how World revels in the spectacle, it means the 2018 entry is the ideal training ground.
Plus, if you need yet another reason to check out Monster Hunter World ahead of Wilds’ release, you can get some free Palico armor if you import save data from World into Wilds, and an additional set of armor if you have data from World’s massive Iceborne expansion. It's a small thing, but dressing up your Palico never gets old.
While you never need to play a prior Monster Hunter game before starting a new one, Capcom’s RPG is a distinctly different animal than any other game out there. While the developer has been working hard to make the learning curve easier with each new game, there are so many unique systems that really the only way to truly prepare for Monster Hunter is by playing Monster Hunter. While there will be many who will find joy jumping right into the new game blind, there's never been a better time to try out Monster Hunter: World and familiarize yourself with the vernacular and community ahead of Wilds’ launch on February 28, 2025.
Jesse Vitelli is a freelance writer and published author. A former associate editor at Prima Games, he also has bylines at Kotaku, Inverse, Game Informer, and more.
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